Wednesday, June 8, 2011

Samsung research: 90% of US consumers either have a tablet or want one

aaaaaSamsung has posted a particularly interesting research report on the desirability of tablets among consumers in the US.

aaaaaAccording to the survey, 90% of US consumers either already own a tablet device or are planning to purchase one in the near future. Of the 1000 tablet owners polled, 76% said they use the tablet to read news or books, 64% use it to watch shows or movies, 61% use it to listen to music, and 56% use it update their social networking profiles (I guess they do that with their smartphones, there is no way this number is so low).

aaaaaInterestingly, 53% of the survey respondents said that would rather play games on a tablet than sit on a PC or kick it back with a console – a worrisome figure indeed for developers and publisher investing in multi-million dollar IPs. Press release attached below.

aaaaaPress release: Samsung Mobile, the No. 1 mobile phone provider in the U.S. 1, today announced the results of an online survey that showed that mobile tablets are becoming the new must-have device for an overwhelming majority of Americans. The survey revealed that 90 percent of U.S. consumers either already own a tablet or would consider buying one.

aaaaaThe survey examined the most common use cases for mobile tablets among Americans who already own or would consider purchasing a mobile tablet, include:

aaaaa- 76%: reading the news or books - 64%: watching TV shows or movies -61%: listening to music - 56%: updating their social networking profiles

aaaaaMore than half (53%) of survey respondents would choose to use their mobile tablet to play games instead of on a PC or standalone video game console. In addition, the survey showed Americans would use a tablet to take pictures or film videos (44%), video chat with loved ones (41%) or stay connected with their co-workers (34%).

aaaaaThe survey was conducted as part of Samsung’s upcoming retail launch of the Samsung Galaxy Tab™ 10.1, the world’s thinnest tablet measuring just 8.6 millimeters thin and weighing 1.24 pounds. The Galaxy Tab 10.1 is powered by Android™ 3.1 Honeycomb, offering faster and smoother transitions between different applications, more intuitive navigation to and from home screens and broader support of USB accessories, external keyboards, joysticks and gamepads. The Galaxy Tab 10.1 is designed with an NVIDIA Tegra 1GHz dual core application processor for powerful gaming and multimedia performance. The Tab’s ultra-thin design does not sacrifice battery life, thanks to a 7000 mAh battery providing up to 9 hours of continuous use on a single charge.2

aaaaaFrom June 8, the Samsung Galaxy Tab 10.1 WiFi edition will be available exclusively at the Best Buy Union Square location in New York City. It can also be pre-ordered from select retail partners. Starting June 17, the Galaxy Tab 10.1 will be available at Best Buy online and in-store along with Fry’s Electronics, Amazon.com, Micro Center, Tiger Direct and Newegg. These retail outlets will have 16GB version of the Galaxy Tab 10.1 WiFi edition for $499, and the 32GB version of the device will be available for $599. In addition, the WiFi version of the Galaxy Tab 10.1 will be available through Sprint starting mid-summer 2011. Visit www.samsung.com for additional details.

aaaaaThe national survey, commissioned by Samsung Mobile, was conducted by Kelton Research and included 1,000 Americans ages 18 and older.

aaaaa*All decimals are rounded to the nearest percentage point. This may result in certain numerical totals adding up to slightly more or slightly less than 100%.

aaaaa1 Number one mobile phone provider in the U.S claim for Samsung Mobile based upon reported shipment data, according to Strategy Analytics, Q1 2011 U.S. Market Share Handset Shipments Reports.

aaaaa2 Battery power consumption depends on factors such as network configuration, signal strength, operating temperature, features selected, vibrate mode, backlight settings, browser use, and frequency of data and other application usage patterns.

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